Floatlands is a lowpoly survival-exploration fps game in development with initial plan to release the game on Win/Mac/Linux in singleplayer mode and multiplayer to be added later on. We will strive to make regular updates for players and listen to their feedback, because we think that only this will make the game relevant and exciting to play.
You will play a robot as the main protagonist of Floatlands. Game world will consist of several biomes: jungle, desert, sea and snow. These worlds will be unique all the time because they will be randomly generated. Islands and natural elements will have certain similarities, but altogether the world will be unique every time.
There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Quests, missions will also be randomly generated in order to bring the unpredictability aspect to the game.
You can choose different play styles when playing in the world of Floatlands. You can be an explorer or you can be an aggressive player that wants to eliminate threats of well being.
Important part will be the resource gathering aspect. With gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies. One other major feature in game is electricity which will provide you with different options in the game, from ability to defend yourself, power up your lights to see through dark nights.
- Procedurally generated floating islands to explore and conquer
- Random events and quests
- Multiply biome types which unique features
- Interactable NPCs
Floatlands - Announcement trailer YouTube
To download all available images - CLICK HERE
Logo and Additional Assets
Recent Press Releases
- Domen Koneski
- Game Director, Programmer
- Vili Volčini
- Lead Programmer
- Mito Madjar Horvat
- 2D Artist & Graphics Designer
- Andrej Krebs
- 3D Artist/Generalist
- Blaž Drobnič
- Community Manager, PR
- Andraž Žurman
- Chris Plexidas